Each article is supplied with a legendary ratings chart helping you to make informed decisions. The largest compilation of the best free and open source software in the universe. Return to Renderers Home Page | Return to Modelers Home Page Learn Java with our recommended free books and free tutorials. Other major features provided through script or plugin extensions such as: 3D text, mesh thickening, platonic solids, sculpt, fractal/image-based heightfields, hair, grunge, and more.Procedural tree and plant creator (Tree and Plant Designer plugin).ABF+ UV unwrapping available through Polymesh Editor plugin.Subdivision (Ngon) modeler with tools for both open-and closed-mesh modeling and support for Catmull-Clark subdivision surfaces (Polymesh Editor plugin).Preview renders in sidebar (Preview Plugin).Wireframe/polygon renders with antialiasing and SVG export (Vector Renderer plugin). Direct-to-disk rendering using presets like “Letter,” “A4,” with DPI and Bleed settings (Advanced Rendering plugin).Extended Functionality Through Scripts and Plugins:.Scripting language (Beanshell) allowing development of new tools/commands.Noise reduction for Global Illumination.Camera filters (Exposure Correction, Glow, Outline, Tint, Blur, etc).Gloss/translucency (blurred reflections and blurry transparency).User can specify either or both at rendertime. Light scattering for materials: Both Single Scattering and Photon Scattering (BSSRDF).Light types: Point lights, spotlights (both with editable radii), and directional lights.Global illumination methods: Monte carlo, photon mapping with final gathering, direct photon mapping, and ambient occlusion.Global illumination rendering, along with caustics and subsurface scattering.Adjustable index of refraction, scattering, eccentricity.Materials (Represent the internal properties of an object):.Environment background can be mapped with any photo (HDR or RGB), as well as procedural textures.Animateable textures via texture parameters and use of Time module.Procedural textures can be based on parameters like view angle (for fresnel-like effects), etc.Graphical language for procedural texture/material design.Per-vertex, per-face and per-face-per-vertex texture assignment (depending on textured object). Mapping options: Projection, spherical, cylindrical, UV.Types: Uniform, image mapped, procedural 2D and 3D.Animation through scripted objects, e.g.Keyframe editor with interpolating curves.Skeletal animation with weighting, constraints and IK.Distortion tracks for effects like bend, twist, and shatter.Isosurface modeling (via procedural nodes or direct numeric input).
0 Comments
Leave a Reply. |